Elmer Häyrynen's profile

MAX/Msp Audio Production

MAX/Msp Audio Producion

In early 2016 I started studying a visual data-flow based programming language MAX. The idea into this started from the problems I had faced in merging audio into a Game Project early in 2016, and from my personal interest in non-linear algorithm based music. MAX is also available as a live plugin for Ableton, which I was already familiar with.

The following samples are all created with MAX/Msp from the start, they're based on a metronome module inputting a signal into the system every 0,5 seconds (120 bpm). Signals are then sequenced and transformed in various patcher elements to form audio in wave form. After the audio has been created, random-generated pan and delay times are added, after which the audio signals are pitched into one of pre-selected frequencies, that together form the D-minor chord and all it's octaves (set by rng and limited by presets.) After this, audio signals are parsed together and randomized modulation effects are added for melodic tones. The end result is a program, that creates randomized audio resulting in endless playback of endless possibilities. 

The following 40 second samples are all generated by the program described above, with the slight difference of some altered parametric values.
MAX/Msp Audio Production
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MAX/Msp Audio Production

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